It is important to note, however, that in order to achieve 60FPS, the audio on the old 2/3DS is generated at 30000Hz instead of the original 44100Hz. With ‘bubble2k16’s work, the workload of generating the YM2612 FM audio heavily relies on the second core of the 2/3DS which means that more processing power is available to PicoDrive in order to render your games at a smooth 60FPS. The main reason that this port exists is because the PicoDrive core of Retroarch is only able to run Genesis/Mega Drive games at full speed on the *NEW* 2/3DS (XL) but not on the original (old) 2/3DS (XL) since the former have better internal specifications such as a faster CPU and more RAM. Something that makes PicoDrive particularly notable is that it’s a highly optimised emulator, especially on ARM processors, that focuses on performance which means that your favourite Mega Drive games can perform just as well as if you were playing them on the real thing! What about the 2/3DS release? Is it better than RetroArch? PicoDrive in action playing the Batman game for the Genesis!